akplake.blogg.se

World of warships graf zeppelin test
World of warships graf zeppelin test










Normally has a (2/2/2) setup ( means 2 fighters, two torpedo and 2 dive bomber squads).įighters :The GZ 1 Fighters are somehow equal to the japanese.

world of warships graf zeppelin test

HE Bombs are my favorite choice, even if AP bombs are improved from useless to sub optimal choice. Thus i moved from a big ship hunter (which i formerly was with my mostly japanese carriers ) to a destroyer huntsman. eliminating the enemy destroyers early in the game gives my team an advantage, which an experienced team often can use to win the battle If your carrier spots an enemy ship, it is usually a destroyer, who managed it to sneak to you unseen from the rest of your team destroyers are the carriers biggest thread. Since Graf Zeppelin forces you to decide which bombs the Stukas should carry BEFORE you enter the battle, the decision is easy, regarding two points : Now a comparision of original and test ship abilities With these bombs, i don't miss torpedo bombers any more. Maneuverable ones are like destroyers, the slower ones receive a hit with a similar damage than the HE bombs of the original version cruisers : here it depends on the type. Destroyers : i wasn't able to hit one of them, now and then a nearby hit with < 1000 dmg was possible, which doesn't harm a destroyer captain, before he vanishes out of sight Here i tested several attacks against various ships without finding real differences between this two versions : For GZ 2 see original versionīombers : the test versions only carry AP Bombs with different stats and accuracy. Thus the GZ 1 variant is about approximately equal to a Shokaku with 2 fighter squads. GZ Test 2 has the same fighters as the original version. Here wargaming recommended to combine this with spending one point to the captains' ability adding +10% dmg per tier difference. Then i took part of the test, receiving the two Test versionsįighters : GZ Test 1 has it's fighters on tier 7 with unchanged stats.

world of warships graf zeppelin test

If the target burns afterwards, extra damage can be addedĪP bombs : is wasn't able to hit anything with it, no matter which ship i attacked -> useless feature Battleship / Carrier up to three hits, normally causing 7000- 20000 dmg. cruiser normally gives one or two hits, causing 5000 to 12.000 dmg. For me a really nice feature plus the one and only "goodie" of this ship

world of warships graf zeppelin test

rudder), it often is finished by the rest of the team. This doesn't sink the ship, but hits it hard. destroyer gives a guaranteed hit, typically causing 5000 to 7000 dmg. Primary role : Cannon fodderīombers : three squads of dive bombers with the option to equip HE or AP Bombs

world of warships graf zeppelin test

Thus i have two test ships in my harbour : GZ Test 1 and GZ Test 2įighters : two squads who are not able to succeed against enemy fighters. I'm actually part of the Graf Zeppelin balancing test.












World of warships graf zeppelin test